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Business Casual Gamers

Dec 22, 2017

In our 2nd episode, we had a discussion about difficulty in video games. Since then, some of the biggest game developers are changing their philosophy of how address this fundamental topic to games of every genre. Despite selectable difficulty not being a new concept, today’s games are experimenting with adaptable...


Dec 7, 2017

It was recently announced that Visceral Games is being shuttered by EA. This is a developer that made 90+ Metacritic rated games throughout the Dead Space franchise history, selling nearly 5 million copies to date by estimates. There was a time in gaming history when 1 million copies of any game would have spawned an...


Nov 9, 2017

Growing up, most of us did our gaming in front of our home television or computer screen. The exception to this rule was when we went to a friend’s house or had to make that trip to a relative’s house and wanted a game to pass the time. I can remember Chris and I both playing linked games of Tetris on Game Boy on...


Oct 26, 2017

While Japanese video game companies didn’t invent the category, they have certainly been the most influential throughout the life of the industry. Neither of us would be sitting here doing this podcast today if not for the likes of Nintendo, Sony, Sega, and many others. In spite of the emergence of Microsoft as a...


Oct 20, 2017

Throughout the history of the Business Casual Gamers podcast, you’ve listened to and watched our multiple purchases of Collector’s Editions, video game paraphernalia, and countless other physical objects that have nothing to do with playing the actual video game on offer. The obvious question becomes, why do we...